Multimedia techniques for therapy and rehabilitation
The idea of aesthetic resonance is to give patients a visual and acoustic
feedback depending on a qualitative analysis of their (full-body) movement, in
order to evoke ludic aspects (and consequently introduce emotional-motivational
elements) without the need of the rigid standardization required in typical
motion analysis labs, or invasive techniques: the subjects are free to move in
3D with no sensors/markers on body.
The concept of aesthetic resonance was worked out in the framework of the
EU-IST project CARE HERE and experiments were carried out aiming at planning,
developing and validating aesthetically resonant environments for different
types of sensorimotor impairments.
From a technical
point of view the aim was twofold:
- To develop a
computational open architecture enabling (i) the integration of modules for gesture analysis and recognition and for real-time generation of
multimedia feedback, (ii) the design of dynamic and interactive therapeutic
exercises, and (iii) the performance of the exercises in real-time.
- To develop
algorithms for real-time motion analysis that, despite the limitation given by
the lack of on-body markers/sensors, are reliable and precise enough (i) to
enable the generation of suitable audio and visual feedbacks in aesthetically
resonant environments, and (ii) to allow the therapist to evaluate the progress
of the therapy by monitoring the measures associated to a collection of motion
features the algorithms provide him.
In particular a pilot experiment was carried out in
collaboration with the Centro di Bioingegneria at Ospedale La
Colletta - ASL 3 Genovese in
order to test the developed techniques on patients with Parkinson's disease.
The EyesWeb open software platform was
adopted as the basic framework in which the motion analysis techniques were
integrated and the therapeutic exercises developed.
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| An exercise developed for experiments
with Parkinson's patients. A patient can
paint on a large screen using his/her body. |
Several exercises were developed for experiments with Parkinson's
patients. One of them, for one patient at a time, allows the subject to paint
using his/her body (see Figure above).
The patient sees himself on a large screen painting in real-time through
his/her motion in the space. The interaction is based on some measured movement
cues. For example, the color may depend on fluency; the amount of detected
motion may be associated to intensity of the color trace; pauses in movement
allow restarting the process and re-assigning/adapting interaction mappings. In
this way, by a careful choice of colors, e.g., by creating "pleasant" color
associations/mappings with fluent and non-hesitating movements, it is possible
to create a sort of visual feedback encouraging improvement of movement in
patients. During this exercise the subject looks at the picture painted on the
monitor and continuously changes it while moving.
Main
reference
A. Camurri, B. Mazzarino, G. Volpe, P Morasso, F.
Priano, C. Re
Application of multimedia techniques in the physical rehabilitation of
Parkinson's patients, Journal of Visualization and Computer Animation,
14(5), pp. 269-278, December 2003
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